Destiny’s Unintended Critique of Consumerism
Surprisingly, one of the best reviews so far comes from The New Yorker. I feel they really get the game …
Simon Parkin in The New Yorker:
Video games like Destiny are entire worlds that are governed by the rules and systems that their designers lay down. Because of this, they often take on the systems of the culture in which they are created, in this case, late capitalism. You are thrust into a world, told to work (here, your work is to harvest glimmer, a currency dropped by aliens), and use the fruits of your labor to improve your equipment. These upgrades allow you to work more quickly, more efficiently, or for greater gains. In this way, the ecosystem of investment and yield is established, an Ouroboros that is both irresistible and, by design, never completely satisfying. It replicates the familiar grind of consumerism; you are made to feel constantly dissatisfied with your possessions because you have the knowledge that there’s always a slightly better gun, cloak, or helmet just out of the reach of affordability.
So you return to work in order to save up. The better your equipment, the greater your social status with other players. The greater your social status, the more they will want you on their team and the more they will envy your achievements, which are clearly displayed in the clothes that you wear (in the game’s later stages, the only way to advance your character is by equipping him or her with better items). In this way, from a certain angle at least, Destiny exposes the alluring futility of the consumerist systems on the other side of the screen.
Use the archive.is link below to avoid their annoying paywall.
Van Jacobson speaks on Content Centric Networking
Nerd out time. Gets really good towards end of part 3.
The Named Data Networking (NDN) project makes use of the CCN (Content-Centric Networking) architecture developed at the Palo Alto Research Center (PARC). In this presentation, Van Jacobson speaks on content-centric networking at the Future Internet Summer School (FISS 09) in Bremen, Germany in June 2009.
Can you guess where people are from based on their accents?
2 times 8 for 12, then one perfect score, woot.
Coverage for End-of-Life Talks Gaining Ground
Pam Belluck in the NYT:
“We think it’s really important to incentivize this kind of care,” said Dr. Barbara Levy, chairwoman of the A.M.A. committee that submits reimbursement recommendations to Medicare. “The idea is to make sure patients and their families understand the consequences, the pros and cons and options so they can make the best decision for them.”
Now, some doctors conduct such conversations for free or shoehorn them into other medical visits. Dr. Joseph Hinterberger, a family physician here in Dundee, wants to avoid situations in which he has had to decide for incapacitated patients who had no family or stated preferences.
Recently, he spent an unreimbursed hour with Mary Pat Pennell, a retired community college dean, walking through advance directive forms. Ms. Pennell, 80, who sold her blueberry farm and lives with a roommate and four cats, quickly said she would not want to be resuscitated if her heart or lungs stopped. But she took longer to weigh options if she was breathing but otherwise unresponsive.
“I’d like to be as comfortable as I can possibly be,” she said at first. “I don’t want to choke, and I don’t want to throw up.”
With reimbursement, “I’d do one of these a day,” said Dr. Hinterberger
Seven Days And Nights In The World's Largest, Rowdiest Retirement Community
Boasting 100,000 residents over the age of 55, The Villages may be the fastest growing city in America. It’s a notorious boomtown for boomers who want to spend their golden years with access to 11 a.m. happy hours, thousands of activities, and no-strings-attached sex, all lorded over by one elusive billionaire.
The End of Gamers
Dan Golding:
Taken in their simplest, most basic form, a videogame is a creative application of computer technology. For a while, perhaps, when such technology was found mostly in masculine cultures, videogames accordingly developed a limited, inwards-looking perception of the world that marked them as different from everyone else. This is the gamer, an identity based on difference and separateness. When playing games was an unusual activity, this identity was constructed in order to define and unite the group (and to help demarcate it as a targetable demographic for business). It became deeply bound up in assumptions and performances of gender and sexuality. To be a gamer was to signal a great many things, not all of which are about the actual playing of videogames.
When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteus players, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken.
And lest you think that I’m exaggerating about the irrelevance of the traditionally male dominated gamer identity, recent news confirms this, with adult women outnumbering teenage boys in game-playing demographics in the USA.
The predictable ‘what kind of games do they really play, though—are they really gamers?’ response says all you need to know about this ongoing demographic shift. This insinuated criteria for ‘real’ videogames is wholly contingent on identity (i.e. a real gamer shouldn’t play Candy Crush, for instance).
On the evidence of the last few weeks, what we are seeing is the end of gamers, and the viciousness that accompanies the death of an identity.
Hong Kong | ontheroofs
During the last one and a half years, we have visited Hong Kong several times. We have been to so many places and now I have to admit that Hong Kong is a place where I would like to live. A year and a half ago, after visiting Singapore, I assumed that it was the real paradise, but I was mistaking.
What Should Medicine Do When It Can’t Save You?
There are two things I care passionately about, and believe american culture (western culture generally) have wrong; education, and death. Here is a great piece on the latter. This is not something we can fix through legislation. (see: Death councils). It will have to be a cultural shift.
Atul Gawande in The New Yorker:
A few days before Thanksgiving, she had another CT scan, which showed that the pemetrexed—her third drug regimen—wasn’t working, either. The lung cancer had spread: from the left chest to the right; to the liver; to the lining of her abdomen; and to her spine. Time was running out.
This is the moment in Sara’s story that poses a fundamental question for everyone living in the era of modern medicine: What do we want Sara and her doctors to do now? Or, to put it another way, if you were the one who had metastatic cancer—or, for that matter, a similarly advanced case of emphysema or congestive heart failure—what would you want your doctors to do?
The issue has become pressing, in recent years, for reasons of expense. The soaring cost of health care is the greatest threat to the country’s long-term solvency, and the terminally ill account for a lot of it. Twenty-five per cent of all Medicare spending is for the five per cent of patients who are in their final year of life, and most of that money goes for care in their last couple of months which is of little apparent benefit.
And the hour long documentry on Frontline is here. Trailer for that:
Where We Came From and Where We Went, State by State
Great interactive infographic in the NYT:
Foreign immigration is a hot topic these days, but the movement of people from one state to another can have an even bigger influence on the United States’ economy, politics and culture.
Eric X. Li: A tale of two political systems
It’s a standard assumption in the West: As a society progresses, it eventually becomes a capitalist, multi-party democracy. Right? Eric X. Li, a Chinese investor and political scientist, begs to differ. In this provocative, boundary-pushing talk, he asks his audience to consider that there’s more than one way to run a succesful modern nation.
The Social Laboratory
In October 2002, Peter Ho, the permanent secretary of defense for the tiny island city-state of Singapore, paid a visit to the offices of the Defense Advanced Research Projects Agency (DARPA), the U.S. Defense Department’s R&D outfit best known for developing the M16 rifle, stealth aircraft technology, and the Internet. Ho didn’t want to talk about military hardware. Rather, he had made the daylong plane trip to meet with retired Navy Rear Adm. John Poindexter, one of DARPA’s then-senior program directors and a former national security advisor to President Ronald Reagan. Ho had heard that Poindexter was running a novel experiment to harness enormous amounts of electronic information and analyze it for patterns of suspicious activity – mainly potential terrorist attacks.
James Brown & The Famous Flames - The Legendary TAMI Show Performance
James Brown destroys the Stones, going on right before them at the 1964 Teenage Awards Music International.
See also this article in The New Yorker: The Possessed: James Brown in Eighteen Minutes
Biophilia: Continuing Human Evolution: Fallacies and Prospects
Where are we going, and where do we want to go, genetically speaking?
Of all the politically correct stances, the genetic unimprovability of humanity is perhaps the most inviolable. Even while we work daily, even feverishly, to improve other aspects of our material and cultural existence, our biology remains an ethical red zone, where nothing can be done and no infringement placed on individual replication. As a response to the abuse of eugenics in the 20th century, and to the deep philosophical problems involved, this is understandable. But it does not do justice to the underlying science.
Eugenics are a real issue, have been a real issue, and will continue to be a real issue. Genetic modification techniques will come to be applied on humans, and the rich will get it first. Looking away from these realities because they are uncomfortable is weakness.
30 for 30 Shorts: ‘The High Five’
Our latest film, from award-winning director Michael Jacobs, tells the story of a celebratory gesture and the tumultuous life of the man who made it happen
Why Do Americans Stink at Math?
Elizabeth Green in the NYT Magazine:
As soon as he arrived, he started spending his days off visiting American schools. One of the first math classes he observed gave him such a jolt that he assumed there must have been some kind of mistake. The class looked exactly like his own memories of school. “I thought, Well, that’s only this class,” Takahashi said. But the next class looked like the first, and so did the next and the one after that. The Americans might have invented the world’s best methods for teaching math to children, but it was difficult to find anyone actually using them.
Not about math, it’s about teaching. See also why I think (American) education is worse than useless.